Papers

Publications / Presentations / Patents… etc 

Journal Paper

  1. [寄稿] 石黒祥生VR技術を用いた安全で楽しい自動運転車両内インフォテインメント,自動車技術(Journal of Society of Automotive Engineers of Japan),Vol.73,No.12,pp. 43-48, 2019-12.
  2. 玉森 聡, 石黒 祥生, 廣井 慧, 河口 信夫, 武田 一哉, 高齢者の外出促進を目的とした行動認識の適応学習およびチャットアプリケーションの実証実験, 情報処理学会論文誌コンシューマ・デバイス&システム(CDS), Vol. 9, No. 2, pp 33 – 46, 2019-05-24.
  3. Toshiki Yamamura, Yoshio Ishiguro, Takanori Nishino, Kazuya Takeda, “Projection of a virtual speaker into a vehicle using sound field control,” The Journal of the Acoustical Society of America, 140 (4), 3063-3063.
  4. S. Kato, E. Takeuchi, Y. Ishiguro, Y. Ninomiya, K. Takeda and T. Hamada, “An Open Approach to Autonomous Vehicles,” in IEEE Micro, vol. 35, no. 6, pp. 60-68, Nov.-Dec. 2015.
  5. Yoshio Ishiguro and Jun Rekimoto, Peripheral Vision Annotation: Noninterference Information Presentation Method by Using Gaze Information, Journal of the Information Processing Society of Japan, Volume 53, Number 4, pages 1328-1337, 2012-04-15 (in Japanese).
  6. Yoshio Ishiguro, Asako Kimura, Fumihisa Shibata and Hideyuki Tamura, A Hybrid Method of Tracking Hand-held Devices for Interacting with Mixed Reality Space, Transaction of the Virtual Reality Society of Japan, Volume 14, Number 3, pages 381-389, 2009-09-30 (in Japanese).
  7. Yoshio Ishiguro, Kyota Higa, Asako Kimura, Fumihisa Shibata and Hideyuki Tamura, Considerations on Scale Sensitivity in Audio-Visual Mixed Reality Space, Transaction of the Virtual Reality Society of Japan, Volume 13, Number 2, pages 125-128, 2008-06-30 (in Japanese).
  8. Yoshio Ishiguro, Mai Otsuki, Kyota Higa, Asako Kimura, Fumihisa Shibata and Hideyuki Tamura, Watch the Birdie! – A Mixed-Reality Attraction Using Tri-sensory Augmentation, Transaction of the Virtual Reality Society of Japan, Volume 12, Number 3, pages 259-268, 2007-09-30 (in Japanese)

International Conference

  1. Yusuke Sakai, Hiromi Morita, Yoshio Ishiguro, Takanori Nishino, Kazuya Takeda, “SecretSign: A Method of Finding an Off-line Target Object without Revealing the Target to Observers”, Proceedings of 21st IEEE International Conference on Intelligent Transportation Systems (ITSC 2018), pp. 3651-3656, November 2018.
  2. Takumi Takahashi, Keisuke Shiro, Akira Matsuda, Ryo Komiyama, Hayato Nishioka, Kazunori Hori, Yoshio Ishiguro, Takashi Miyaki, and Jun Rekimoto, Augmented jump: a backpack multirotor system for jumping ability augmentation. In Proceedings of the 2018 ACM International Symposium on Wearable Computers (ISWC ’18). ACM, New York, NY, USA, 230-231.
  3. Michinari Kono, Yoshio Ishiguro, Takashi Miyaki, and Jun Rekimoto, Design and Study of a Multi-Channel Electrical Muscle Stimulation Toolkit for Human Augmentation, In Proceedings of the 9th Augmented Human International Conference (AH ’18). ACM, New York, NY, USA, Article 11, 8 pages.
  4. Takuma Nakagawa, Ryota Nishimura, Yurie Iribe, Yoshio Ishiguro, Shin Ohsuga, Norihide Kitaoka, A human machine interface framework for autonomous vehicle control, 2017 IEEE 6th Global Conference on Consumer Electronics (GCCE), pp. 1-3.
  5. Yoshio Ishiguro, Ali Israr, Alex Rothera, and Eric Brockmeyer. 2014. Uminari: Freeform Interactive Loudspeakers. In Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces (ITS ’14). ACM, New York, NY, USA, 55-64.
  6. Yoshio Ishiguro and Ivan Poupyrev. 3D printed interactive speakers. In Proceedings of the 32nd annual ACM conference on Human factors in computing systems (CHI ’14). ACM, New York, NY, USA, 1733-1742. [Honorable Mention Award !!]
  7. Yoshio Ishiguro and Jun Rekimoto, GazeCloud: A Thumbnail Extraction Method using Gaze Log Data for Video Life-Log Proceedings of the sixteenth annual International Symposium on Wearable Computers, June 18-22, 2012, Newcastle, UK.
  8. Kana Misawa, Yoshio Ishiguro and Jun Rekimoto, Ma petite chrie : What are you looking at? A Small Telepresence System to Support Remote Collaborative Work for Intimate Communication, Proceedings of the 3rd Augmented Human International Conference (AH’ 12), New York, NY, USA, ACM, March 8 – 9, 2012, Megve, France.
  9. Keita Higuchi, Yoshio Ishiguro and Jun Rekimoto, Flying Eyes: Free-Space Content Creation Using Autonomous Aerial Vehicles, alt.chi, MAY 7-12, 2011, Vancouver,  Canada.
  10. Yoshio Ishiguro and Jun Rekimoto, Peripheral Vision Annotation: Noninterference Information Presentation Method for Mobile Augmented Reality, The 2nd International conference on Augmented Human (AH), New York, NY, USA, ACM, March 12-14, Odaiba, Tokyo, Japan. [Best Paper Award !!]
  11. Yoshio Ishiguro,  Adiyan Mujibiya, Takashi Miyaki and Jun Rekimoto, Aided Eyes: Eye Activity Sensing for Daily Life, The 1st International conference on Augmented Human (AH),  New York, NY, USA, ACM, April 2nd – 3rd, 2010, Megève, France.

Conference (in Japan)

  1. 榮井 優介,石黒 祥生,玉森 聡,廣井 慧,河口 信夫,武田 一哉,”高齢者支援に向けた実験オペレータと同時複数人の半自動対話システムの実現”, HCGシンポジウム2018, (2018-12-12).
  2. 畑佐 豪記,角岡 洋介,李 相一,村山 健太,朱 燦, 原田 俊太,田川 美穂, 石黒 祥生, 宇治原 徹, プロジェクションマッピングと機械学習を用いた 結晶成長プロセスにおける熱流動の可視化システムの構築, 日本VR学会全国大会(2018-09).
  3. 玉森 聡 , 石黒 祥生 , 廣井 慧 , 河口 信夫 , 武田 一哉,”高齢者の外出促進を目的とした行動認識の適応学習およびチャットアプリケーションの実証実験”,コンシューマ・デバイス&システム(CDS),2018-CDS-23(13),1-8 (2018-08-23) , 2188-8604.
  4. 石黒 祥生,山田献二朗, “自動運転車両内インフォテインメントのためのVRゲーム”, エンタテインメントコンピューティングシンポジウム2017論文集,2017,210-216 (2017-09-09)(in Japanese)
  5. 林大貴, 坪井優幸, 宮島千代美, 石黒祥生, 武田一哉, “Passenger Anxiety Detection Using Eye Blinks Represented as Point Process,” 電子情報通信学会ソサエティ大会2016, pp. 196, Sept., 2016 (in Japanese)
  6. 山村俊貴, 石黒祥生, 西野隆典, 武田一哉, “波面合成法を用いた車内の座席位置における焦点音源生成の検討(Focused source synthesized on seating position of a vehicle using wave field synthesis),” 日本音響学会2016秋季研究発表会, pp. 535-538, Sept., 2016 (in Japanese)
  7. 鈴木友美, 西野隆典, 石黒祥生, 戸田智基, 武田一哉, “選択型傾聴システムのための音信号提示手法の検討 (Method of presenting sound signals for selective listening system),” 応用音響研究会(EA), EA2015-66, Mar., 2016 (in Japanese)
  8. Haruyuki Ichino, Yoshio Ishiguro, Masafumi Nishida, Yuya Sasaki, Kei Hiroi, Nobuo Kawaguchi, Kazuya Takeda, Kazuhiro Kisaichi, Yoshimasa Matoba, Ma koto Sakamoto, Toru Okawa, A Large Scale Activity Sensing Environment of Daily Life for Data Circulation, Tokai-Section Joint Conference on IEICE, (2015.9) (in Japanese)
  9. Kento Otani, Tomomi Suzuki, Kenta Tanba, Takanori Nishino, Yoshio Ishiguro and Kazuya Takeda, “音像空間配置のインタラクティブな制御手法”, SIGMUS,Vol.2015-MUS-107, No.29, (2015.5) (in Japanese)
  10. 鈴木友美,石黒祥生,西野隆典,武田一哉,”球状マイクロホンアレイを用いたGoogle Street Viewへの音響情報の付与(Combination of acoustic information and Google Street View using sphere-shaped microphone array),” 日本音響学会2015年春季研究発表会, 2-P-43,pp. 891-894,Mar. 2015 (in Japanese)
  11. Tomomi Suzuki, Yoshio Ishiguro, Takanori Nishino, Kazuya Takeda, Combination of acoustic information and Google Street View using sphere-shaped microphone array, Acoustic Society of Japan Annual Meeting, 2-P-43, pp. 891-894, (2015.3) (in Japanese)
  12. Yoshio Ishiguro, Asako Kimura, Fumihisa Shibata and Hideyuki Tamura, A Hybrid Method of Tracking Hand-held Devices for Interacting with Mixed Reality Space, The Institute of Electronics, Information and Communication Engineers, Pattern Recognition and Media Understanding,IEICE Technical Report, Vol. 108, No. 374, PRMU2008-191, pp. 13 – 18 (2009. 1) (in Japanese)
  13. Yoshio Ishiguro, Kyota Higa, Asako Kimura, Fumihisa Shibata and Hideyuki Tamura, Considerations on Scale Sensitivity in Audio-Visual Mixed Reality Space, Proceedings of the 12th Annual Conference of the Virtual Reality Society of Japan, pp. 111 – 114 (2007.9) (in Japanese)
  14. Yoshio Ishiguro, Mai Otsuki, Kyota Higa, Asako Kimura, Fumihisa Shibata and Hideyuki Tamura, Watch the Birdie!-A Mixed-Reality Attraction Using Audio-Visual MR-System and Sound Event Detection Technique, Proceedings of the 11th Annual Conference of the Virtual Reality Society of Japan, pp.281-284 (2006.9) (in Japanese)

Poster, Demo 

  1. [WIP]Kosuke Ito, Kento Ohtani, Yoshio Ishiguro, Takanori Nishino, and Kazuya Takeda. 2019. Improving target selection accuracy for vehicle touch screens. In Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications: Adjunct Proceedings (AutomotiveUI ’19). ACM, New York, NY, USA, 176-180. DOI: https://doi.org/10.1145/3349263.3351327
  2. [WIP] Yoshio Ishiguro and Kazuya Takeda. 2019. LeadingDisplay: a versatile, robotic display for infotainment in autonomous vehicles. In Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications: Adjunct Proceedings (AutomotiveUI ’19). ACM, New York, NY, USA, 405-409. DOI: https://doi.org/10.1145/3349263.3351317
  3. [WIP] Yusuke Sakai, Toshimitsu Watanabe, Yoshio Ishiguro, Takanori Nishino, and Kazuya Takeda. 2019. Effects on user perception of a ‘modified’ speed experience through in-vehicle virtual reality. In Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications: Adjunct Proceedings (AutomotiveUI ’19). ACM, New York, NY, USA, 166-170. DOI: https://doi.org/10.1145/3349263.3351335
  4. [Demo] 榮井 優介,石黒 祥生,西野 隆典,武田 一哉,CarBuddy: 加速度情報とスケルトン追跡による車両周辺ユーザの特定と意図推定,インタラクション2019
  5. [Demo] 森田弘美,石黒祥生,西野隆典,武田一哉, Secret Sign:目的対象物発見のための秘匿性の高いインタラクション手法,インタラクション2018
  6. [Demo]山田 献二朗,伊澤 嘉峻,兼島 雄史,實廣 貴敏,加藤 真平,武田 一哉,石黒 祥生, Real oriented Virtuality:現実に基づく仮想空間没入ゲーム,インタラクション2016
  7. [Demo] Yoshio Ishiguro, Eric Brockmeyer, Alex Rothera, and Ali Israr. Ubisonus: spatial freeform interactive speakers. In Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology (UIST’14 Adjunct). ACM, New York, NY, USA, 67-68.
  8. [E-tech] Yoshio Ishiguro and Jun Rekimoto, NaturalEyezer: an interaction system based on natural reading eye movement detection, The 5th  Emerging Technologies, ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH ASIA 2012), (2012. 11)
  9. [Video] Yoshio Ishiguro, Adiyan Mujibiya, Takashi Miyaki, and Jun Rekimoto, Aided Eyes: Eye Activity Sensing for Daily Life, The Eighth International Conference on Pervasive Computing, Helsinki, Finland (2010.5.17-20). [VIDEO][Pervasive2010 Best Video Award !!]
  10. [Demo] Kyota Higa, Mai Otsuki, Yoshio Ishiguro, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura: 2×2 Audio-Visual Mixed Reality and RealSound Interaction,Proceedings of 6th International Symposium on Mixed and Augmented Reality (ISMAR 2007) (2007.11) [VIDEO]

Invited Talk, Seminar

  1. 石黒祥生,「自動運転車 × エンターテイメント」,名古屋大学ホームカミングデイ「名古屋大学の集い(創立80周年記念特別企画「未来のクルマ」)」,リレートーク,2019,10,19, (Nagoya, Japan).
  2. 石黒祥生,「自動運転車におけるインタラクション技術」,OPERA HMHSコンソーシアム 自動運転車向けヒューマンマシンインタフェースプラットフォームの開発に関する研究会,2019.08.29 (Nagoya, Japan).
  3. [KEYNOTE] 石黒祥生,「ゲームエンジンを活用したセンサデータの可視化」第19回計測自動制御学会システムインテグレーション部門講演会(SI2018),2018.12.14 (Osaka, Japan).
  4. 石黒祥生,「自動運転におけるインタラクション技術」,(公社)自動車技術会 アクティブセーフティ部門委員会,2018.8.3(Tokyo, Japan)
  5. 石黒祥生,「自動運転と乗る人のためのインタラクション技術」,第30回次世代自動車公開シンポジウム「人とクルマの共生未来社会」2018.3.20 (Nagoya, Japan)
  6. 石黒祥生,「HumanAugmentation研究とアカデミアキャリア」, Human Augmentation 学 (ソニー寄付講座) 第2回セミナー「Augment the Future」, 2017.11.23 (Tokyo, Japan) .
  7. 石黒祥生,「自動運転技術とイノベーションサイクル〜欲しいものを作るための人と技術〜」,中部経済産業局,2017.2.23 (Nagoya, Japan)
  8. 石黒祥生,「現実空間仮想化技術. ―自動運転車両内インタラクションの可能性―」,合同企画シンポジウム「交通インフラ・モビリティを支える科学技術」電気・電子・情報関係学会東海支部連合大会, 2016.9.12 (Toyota, Japan). 
  9. 石黒祥生,「人とコンピュータ クルマが人を超えるとき」,中部経済連合会,第26回Next30産学フォーラム2016.7.28 (Nagoya, Japan)

BOOK

  1. 暦本純一・味八木崇・石黒祥生 編,「東京大学大学院情報学環 ヒューマンオーグメンテーション学(ソニー寄付講座)活動記録」,オンライン配布

Media

  1. 「そこ曲がって」ジェスチャーで指示できる対話型自動運転車, (MIT Technology Review)
  2. 研究への情熱「自動運転車がつくるもう一つのイノベーション」(JST)

  3. “Eye-tracking tools that boost reality” By Marlowe Hood (AFP)
  4. “暇な自動運転を飽きさせない切り札はRPGゲーム? “(日刊工業新聞)
  5. Disney 3D-prints interactive teddy bears (Wired)
  6. Disney Creates 3D Printed Interactive Speakers (Engineering.com)

Patent

  1. 特許第6232649号

  2. US Patent 9,544,696 Flexible, shapeable free-form electrostatic speakers
  3. US Patent 9,913,058 Sonic field sound system

Others

  1. Augment Human 2011 (Report), Journal of Virtual Reality Society of Japan, vol. 16, No.3, 2011 (in Japanese)
  2. Pervasive 2010 (Report), Journal of Human Interface Society,vol.12, No.3, 2010 (in Japanese)
  3. Pervasive 2010 (Report), Journal of Virtual Reality Society of Japan,vol.15, No.3, 2010 (in Japanese)
  4. Interaction 2010 (Report), Journal of Virtual Reality Society of Japan,vol.15, No.2, 2010 (in Japanese)

 

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